GAME WRITING

NARRATIVE DESIGN

GAME WRITING NARRATIVE DESIGN


 
 

I specialize in crafting non-linear narratives featuring richly layered, meaningfully inclusive characters.

These characters ground my genre-melding approach to whimsical worldbuilding in sharp, relatable humor and captivating emotional beats, providing players with unforgettable moments ranging from sheer terror to heartwarming triumphs that I’d love to bring to your studio's next releases.

I've got you covered on the 'Awww's,' 'Oooh's,' 'Oh?'s, and 'Arrggaghh!?'s.

Select a project below!


 

Recreyo! (Animated Show)

NARRATIVE DESIGNER | SCENARIO WRITER


About:

High-concept Dungeons & Dragons-style (Choose Your Own Adventure) animated show placing a cast of large internet personalities in bizarre and challenging role-playing scenarios where they'll need to work together and make a series of tricky path-altering decisions to survive.

Streaming on:

Rohil episodes have generated millions of views, and have been partnered with:

(See documentation — full scope of role, process, comps, etc.)


Infinite Jonathans

NARRATIVE DESIGNER | WRITER | ART DIRECTION


About:

A rich branching narrative with over 254 possible story outcomes.

Follow the misadventures of every occurrence of “Jonathan” in the multiverse as they’re thrown into a series of absurd life conundrums. Players decide how Jonathan will deal with his obstacles, altering the story path.

Dev’d during my run as the Narrative Designer at New York-based game studio, Simple Machine. The studio specialized in funny, whimsical IP with accessible casual/arcade play.

Check out ‘Pop The Lock’ below!

(See documentation — full scope of role, process, comps, etc.)


Infinite Jonathans: The Card Game

WRITER | ART DIRECTION


About:

Party Card Game adapted from the branching narrative digital game above.

Available on Amazon, and in physical stores at:

 
 
 

Developed with:

 

Pop The Lock

WRITER | CREATIVE DIRECTION | BRAND VOICE | QA


About:

Pop The Lock is a casual rhythm game. Players must tap in a perfectly timed sequence to crack the code and “pop the lock.”

30-million+ downloads across IOS and Android.

Pop The Lock 2 featured in App Store’s “New Games We Love” and charted Top #50 in Puzzle Games.

Arcade cabinets across America in Dave & Busters.

 
 

AdWorld

NARRATIVE DESIGNER | WRITER


About:

Independent interactive mixed-media narrative created by multidisciplinary artist Santangelo about a fictional MMO, spanning a massively customizable Character Creation game, animated shorts, comics, videos, live in-person events, social media scavenger hunts, dev notes, books, a music album, mixes, and avant-NFTs.

Hosted 500+ attendee events in NY/LA and live show at:

 
 

Partnerships and collabs with:

AdWorld collaborated on blockchain technology with avant-digital pioneers at Remilia Corporation, Rainbow, Coinbase, and Build on Base as part of Onchain Summer.


Kase & Thyme: The Manor Rouge

NARRATIVE DESIGNER | WRITER | ARTIST


About:

As part of a special Halloween drop at Simple Machine, I created a 90s/early 2000s survival horror inspired Choose Your Own Adventure game.

Join the fiery detective duo and lovers Kase & Thyme as they uncover the bloody, spooky ongoings at The Manor Rouge and attempt to find a missing local boy with extraordinary powers from the village of Nidum Tumm.


Killer Hot Potato

NARRATIVE DESIGNER | WRITER | ARTIST

80s/90s B-Horror inspired Party Survival Horror game.

Escape a deep oily death with your friends.

(Documentation!)

Card Fighter

WRITER

A turn-based combat/deck-building game.

Build up a rebellion to overthrow the authoritarian regime of DeepVVar and redistribute the magical energy source “Dharmode” equitably across the land.

(Documentation!)

 

In early development with Simple Machine for:

 

Var. Arcade Games

PROTOTYPING | QA | PLAYTESTING


Personal Games & Game Art Installations

NARRATIVE DESIGNER | WRITER | ARTIST | PROGRAMMER


About:

Catalog of personal/art games & interactive media projects (VR) which tackle complex topics: Gentrification, Immigration, Surveillance Culture, Food Deserts, Body Dysmorphia, Mental Health.

Showcased at Babycastles, Playtech VR Exhibition, Playcrafting, Microsoft NYC Game Expo.


Let's make someone’s all time favorite thing!